JaCK WeJiT Adventures

4. Bugbears Problems II
The bugbear problem is finished, but what are the repercussions?

The group decides to go back into town before confronting the bugbear village. As they’re resupplying Mygar is approached by a guard and asked to speak to Duke Hancocke.

Duke: I wanted to speak to you away from the others because I feel we share similar world views. I spoke with my son as soon as he arrived and some of what he said worried me. He believes we should make a truce with the Bugbears. He’s young and doesn’t understand how the world works outside of a nursery. To get to the point, I want you to guarantee there is no truce; I want them dead. I will honour our original deal and give you the reward regardless of how you handle the situation, but future business between us hangs in the balance. Take this as a token of my appreciation for your extra help. (he then hands him a crystal ball)

Christofur refuses to accompany the three of them to the village because he doesn’t want to take part in a slaughter. The three adventurers are confronted just outside of the town by the leader of the bugbears and his most powerful warriors. In the ensuing fight, all the bugbears are killed except the leader. He tells the group that his people will leave the area if they are spared.

Mygar and Matrim decide to execute the leader. Christofur intervenes and tries to save the bugbear. Mygar and Matrim begin fighting with Christofur, while Laura attempts to stop the three from fighting (healing Christofur to keep him from dying). Christofur is forced to flee in the end and the bugbear is killed.

3. Bugbear Problems I
The group is introduced to the Duke who needs their assistance

Matrim, Mygar, and Laura are greeted by Christofur Hancocke, the dukes son. He reads them this message:

My father, Duke of Teryino wishes your assistance. He heard of a group of adventurers were nearby and has a pressing issue. Some of the more savage species which inhabit the woods near our town have become much more aggressive as of late. Many citizens have died in raids and it is time our enemies were banished from our land. He will reward you greatly if you would come to his aid.

The group travelled with the young man to the dukes town of Teryino. After searching the area around the city they fought and killed a group of bugbears. The creatures had a map showing a nearby bugbear village.

2. Orc Horde
The group investigates an abandoned orc hideout.

The group hears a rumour while in Drystan about an abandoned orc horde nearby. They investigate, kill the new inhabitants within and take some loot.

....(alright, so this one is a bit basic, I just wanted them to get some treasure and kill something)

1. Plant
The adventure begins

Our adventure begins in Drystan, a small town in the province of Lancaster. Matrum, Mygar, and Laura are passing through town, only to hear that there is a sickness affecting some locals. After investigating they discover that it’s coming from a strange plant. The three of them become hosts for the plant, which allows it to return to it’s native plane. A part of the plant remains in each of them and serves as a telepathic link between them.


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