JaCK WeJiT Adventures

30. The Tax Man/Woman

Mygar, Hamilcar, and Djembe are sent to destroy a fort which is occupied by Wildhursts sympathizers. Laura and Raz run an errand for the Duke; they must extract some tax money form a merchant. The merchant appears to have left his town, but his home has some notes leading them to a house in the woods.

The guys goin to the fort have killed the guards outside and enter a cavernous basement. Laura and Raz enter the house in the woods, only to find a series of tunnels. The two groups cross paths underground and join forces. It’s a good thing they did, because they stumble onto a Basilisk. An awesome fight ensues, involving blankets, teleportation and Basilisk wrestling.

View
29. A Time for Rest

Laura and Raz are now outlaws (The Baron has a warrent for their arrest) who must convice Duke Hancocke to pardon them. Hancocke got cut by a poisoned daggger during the previous days fighting, so he sends Mygar, Hami, and Djembe to find a cure.

Laura and Raz must kill some bugbears that are bothering the Duke. On the way they stumble on Hobbly whom they give one pound of gold.

View
28. Barons Secret PIII
Summary

Grey Paw, a werebear, and the Gnome Strikefore free Laura and Raz from jail. The guards captain has a map with Yuan-ti writing on it and several locations marked. They leave the jail and investigate the closest marking. It’s a guard post where they meet up with Mygar, Djembe, and Hami.

The suspicious elf they were following was in the guard post and teleported to Brightstone Keep. Laura, Raz and Greypaw head to the Keep. The elf has taken Abraham hostage in Laura’s auditorium. The Baron, Christofur and his Grey Render appear. All of them except the Grey Render flee. The Render destroys a chunk of the building before being killed.

View
27. Wyrdstone Mines PIV
Summary

They fight their way through the basement and into a guard post. There they meet Laura and Raz. A note is found on one of the dead guards, discussing a plot to assassinate the Duke, tonight! Lauara and Raz have other important business, so the current group leave to save the Duke.

They have an epic fight at the Dukes Mansion and save him.

Two of the guards were left alive and persuaded to aid the players.

View
26. Wyrdstone Mines PIII
Summary

Hamilcar returns, Matrim and Bernard leave without any message. The rest journey forth and encounter a suspicious looking elf. They follow him through a portal into a basement

View
25. The Barons Secret PII
Summary

Laura and Raz are invited to an autumn festival by the Baron. Blunt Fang ‘smells’ someone untrustworthy in the Barons entourage, so he asks the players to gather information at the party. They follow a suspicious elf into the basement and see him using a portal to harm the other group in the mines. They are caught by guards and detained for trespassing.

View
24. The Barons Secret PI

Laura and Raz help out Baron Wyldehurst. They attack a mine that is guarded by the Dukes men. The mine is being used to build constructs. One of them escapes and is given a pound of copper by Laura and Raz (his name is Hobbly).

The Baron has recently hired a Sorceress to steal some of the same constructs.

View
23. Wyrdstone Mines PII
Summary

Bernard the Guath tells Matrim that he needs to get back to the mines urgently. Hamilcar, Mygar and Djembe join them. The descend to the second level of the mines.

Mygar is forced to turn Djembe into a vampire, Hamilcar disappears in the night, and the group is trapped in the 3rd level of the mine.

View
22. Revenge
Summary

The party attacks Lucia’s house. Vincent’s butler attacks them along with some constructs. They kill them all.

Meanwhile Samael joins Christofur, the doppelganger, and Lucia.

View
21. The Arena
Enter Monte Cristo

Hamilcar receives a message telling him that his nephew, Monte, is in danger. He has joined a fighting league and has progressed into the death match phase. The boys mother (Hamilcars sister) wants him removed from the competition. The Gnome Strike force and Abraham have been working on Keep defence. They pooled together some money to buy a Formian Relay. Djembe and Raz were sent with the money to purchase the relay (coincidentally from the same town that Monte is in).

The three of them travel together, deal with some bandits, but arrive safely. Hami gives Monte his Wyrdstone pistol for his first fight (against a cleric). For the second fight Hami assess the competitions weakness and passes it on to Monte. The final fight, Hami disguises himself as Monte and defeats his opponent.

Djembe and Raz scope out the stores who are selling the relay. They buy half of it and then get a store owner drunk and steal the other half (making a tidy profit). Hamilcar takes his nephew as his protege.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.